COMPATIBILITY
Know your setup.
Build targets describe implemented routes. They do not mean every combination has passed physical-device testing.
| Desktop target | Requirement | Verification |
|---|---|---|
| macOS Apple Silicon | macOS 13+; WebGL | Local synthetic and native OBS on macOS 26 |
| macOS Intel | macOS 13+; x64 | Packaging target; physical runtime pending |
| Windows | Windows 10+; x64 | Packaging target; physical runtime pending |
| Linux | Ubuntu 24.04 x64 target | AppImage / Debian; physical runtime pending |
On your phone
Android 10 (API 29) or later, or iPhone with iOS 16 or later. Physical screen, motion, audio and long-session validation is pending. Both devices need direct local-network reachability.
Capture limits
- Protected video and secure screens can appear black.
- Audio depends on OS and source permissions. The initial iOS extension does not forward audio; Android exposes optional microphone capture.
- Movement follows orientation. Room-scale translation is not supported.
- Universal remote control is not included.
- Frame rate and latency depend on the phone, graphics hardware and network. Demo readings are synthetic, not benchmark claims.
Browser and website
The website works in current browsers. Its 3D demonstration requires WebGL; the content and download guides remain available without it. Secure capture and MP4 recording require the desktop runtime.